package com.example.testtouch2;

import com.demo.androidgame.fx.DynamicGameObject;
import com.demo.androidgame.fx.GameObject;

public class Coin extends DynamicGameObject {
    public static final float COIN_WIDTH = World.X_BOX;
    public static final float COIN_HEIGHT = World.Y_BOX;
    public static final int COIN_POINT0 = 10;
    public static final int Score_POINT0 = 10;

    
    float stateTime;
  
    public Coin(float x, float y) {
    	 
        super(x, y, COIN_WIDTH, COIN_HEIGHT);
       
        stateTime = 0;
    	  }
    
	public void update(float deltaTime) {
		bounds.lowerLeft.set(position).sub(bounds.width / 2, bounds.height / 2);

		stateTime += deltaTime;
		//position.add(velocity.x * deltaTime, velocity.y * deltaTime);

	}

    
    
}
